The producer of Homefront: The Revolution, Fasahat Salim, has spoken with the publication GamesTM on the new game of Crytek, providing new details about the new universe of war seeking to create with the present FPS: "they have No loading screens. It is a big, big, big world. It is separated into three areas, and is the thing that is more like the Wild West you'll find in our Philadelphia in the year 2029. It is a place where many interesting things happen."
The staff has been weeks insisting in the differentiation of the present game with previous installments, based in the same universe, and Salim has not been less: "do not see it as a sequel to per is." We see it as a quite different game in which we have taken the same universe as it interesting and unique. If it were not true would not we focused on that experience of guerrillas that we raise. "We look at what the first game did well, we know that many people enjoyed it at the time".
On the experience of guerrillas, you go to ensure that "we want to make the player feel in a guerrilla. We want to feel the same as a member of those sides. We have focused on building the experience from that principle and that is what we have from the original game."